Creating a Health Bar for the Player

This lesson consisted of creating a health bar that displayed when the player took damage and how much health remained. Due to the previous lesson on creating a health figure using numbers/decimals, this proved to be a lot quicker than anticipated. This tutorial was extremely useful as this principle can be applied to different variables such as a power indicator or stamina etc. The health bar also looks a lot better than the number 1 going down in 0.25 increments. These are the blueprints used:



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